Safe Survival's Entity Limit Rules

Discussion in 'News & Announcements' started by Shazepe, Nov 8, 2020.

  1. Shazepe

    Shazepe Admin Admin

    Hi Everyone,

    Earlier today we updated the server with some new entity limits. I apologize for the lack of communication, this post is for clearing up why these limits were implemented and how they are changing.

    The limits that were implemented were too small to be fair to all players, and we've significantly increased them. Our intention is for them to not be noticed by the large majority of players. We only want to stop large redstone builds / sorters / etc from going out of control. But I still want players to be able to freely build their shops and normal redstone without harsh limits.

    We are asking players to please stay within our rules when building redstone, rule 4:
    • Areas that are creating significant lag and are affecting FPS due to entities/redstone/mobs must be modified or completely removed.

    If your build has many entities and large unnecessary/excessive redstone, it will have to be removed or modified to fit within our rules. As for the limits, they are much higher now and we are looking for players input on how it effects them. And your suggestions, please feel free to comment below.
    • Agree Agree x 3
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  2. Yeah, can I assume that builds that are causing lag (even if they're otherwise strictly within the rules) are being flagged and tagged, and their owners being notified of the issue and required remediation actions?

    Also, can I ask what the actual limits are, with respect to chests, hoppers, pistons, items frames, and the like?
    • Agree Agree x 2
  3. what about storage systems
  4. Amrou Kithkin

    Amrou Kithkin The Dread Pirate Moderator

    Stakar you need to be a little more specific please. What type of storage system are you asking about?
  5. I have been unable to make any more work on my shops because of the new hopper limits. I just want to chime in that the current limits DO severely hamper shop work.
    • Agree Agree x 1
  6. Just incase anyone is wondering
    This was from my forum post
    Last edited: Nov 13, 2020
  7. Since chests are 300 can we get a raise on hoppers? Item filters for storage systems will run you at 4 hoppers per item, even 5 for double chest storage.

    Typically you will have 2 items per slice for storage systems. This means 8 hoppers per slice which will only get you 5 "slices" of items to sort vs 16 in one chunk. This plugin is a big toll on malls although I believe it is just the hoppers being the issue.
  8. blulev

    blulev Villager

    Can we please have no limit on the amount of hoppers? Just hear me out, it will RAISE lag if you put a hard cap per chunk. For example, my entire pumpkin farm is now unusable because I broke a few hoppers and couldn't replace them because of the hard cap. The fix for me would be to go to every single layer (theres 1 layer of hoppers 8x8 every 5 blocks down to bedrock for my personal farm) and remove every single hopper to be replaced with tracks and a hopper minecart on every layer. This means that there would be a minecart running every layer picking up items FOREVER. This would not only cause more lag than hoppers, but it would cause lag LONGER as it would take more time for the minecarts to pick it all up.

    Hoppers are the most lag efficient transport system in the game. Limiting them will only make more lag intensive options need to be used. And if you again limit all those other options, **it will systematically ruin the best and most efficient farms on the server**.

    Even for grandfathered in builds, you accidentally break one hopper, you can never put it back down, thus breaking the whole farm. Please, this literally ruined my entire base. I beg you to increase hopper limits. They REDUCE lag, not cause it! All you're doing is forcing builders to stretch out their builds over multiple chunks, needlessly forcing more chunks to load CAUSING EVEN MORE LAG! Please your old system of checking on a case by case basis was the best approach. If a build is causing too much lag, then approach that one builder to fix it, not ruin everyones build :(
    • Agree Agree x 2
  9. To give my two cents on this matter, hoppers in and of themselves don’t create the lag. It’s them searching constantly for blocks that do. When left uncovered (i.e no block that’s isn’t a chest/ barrel or hopper placed above it), the hopper is constantly looking for items it can pull down even with no chest above it. The block placed above the hopper fixes this a bit as it stops the hopper from checking above it and forces it to only give/ take from the container it’s facing into, thus reducing a lot of the lag from hopper chains and just uncovered hoppers in general. While this does tend to only fix the lag if hopper chains and not hoppers used in auto sorters, I think it still could make a significant difference if you implemented a rule stating that if you wish to have a hopper chain in your build, that you place blocks on top to reduce lag as it is a simple thing to do and it can be just about any block and therefore super cheap (I.e you can use dirt). As many have stated, by limiting the amount of these key components in the Redstone builds, it does incentivize is to create larger builds that include more Redstone and likely make it just almost as, if not just as, laggy as before. Especially since minecarts are actually more lag causing then hoppers.

    This is by no means a complete fix to the problem but by perhaps including the clause where any uncovered hoppers not needing to be uncovered for the design to work, could allow a raise in the number of hoppers in a build while reducing lag at the same time.

    Something else the community can do together is to come up with less lag inducing shops and other common Redstone builds on the server. Shops that perhaps less conventional methods of Redstone in order to use less lag inducing components in it. After all minecraft is a game of adventuring and exploring, but above all creativity. We constantly find new ways to build or use things so we can find new, creative solutions to the lag problem. After all it should be both the players and the moderators that help to try to reduce lag. We are still ironing out the balance of what limits we should have on each Redstone component and such to reduce lag, something we all are frustrated by. As such we should take this time to explore new ways to do redstone and move items and such with the new limits so that hopefully we can have less lag overall and it’s better for everyone.

    (Sorry that got a little preachy at the end but the point still stands I think)
    Last edited: Nov 13, 2020
    • Agree Agree x 3
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  10. blulev

    blulev Villager

    Guys regardless of whatever is decided can we please come to a decision soon, I've been waiting in flux for a few days now not knowing to restart my builds using a different layout or not. So I don't know what to do on the server lol, please make a definitive decision either way so we at least know what pieces to pick up moving forward
  11. Facts. I'm not playing till the hopper issue is fixed/final decision made.
  12. next time can staff ask the community first before adding a rule like this
  13. also just saw this

    i meant my 2000 chest storage system that im going to tear down anyway

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